Duration 16h 47m Project Files Included MP4 Info: In this series of Blender tutorials we’ll look at how to create a character following an animation pipeline as if we were in a team production. We’ll first start by creating a puppet-based on a concept and then rig it for animation. Then we’ll create our character model using a mix poly extrude and box model techniques. We’ll then create facial expressions using shapekeys and bone drivers.
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