2h 48m | 721 MGB | Project Files n/a | Required Software: Blender In this second part of the Mammoth rigging tutorial Nathan Vegdahl will show you how to create good looking deformations. Even the best rig and control setup won’t help if you didn’t setup proper deformations. Unnaturally deforming skin, weird wrinkles and intersecting faces can destroy every rig. There are different ways how you can assign weighted vertex groups to your mesh: automatic weights, weight-painting and manual weighti
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