Ogre is an open-source 3D rendering engine written in C++, designed for games and simulations. It provides scene management, shaders, and material systems, ideal for custom 3D projects. Ogre supports Windows, macOS, Linux, Android, and iOS, with OpenGL and DirectX rendering. Without a full game engine’s physics or audio, it suits developers integrating with other libraries. Its code-driven approach requires C++ expertise, with no visual editor. Ogre’s community offers documentation and forums, though it’s less beginner-friendly. Used in games like Torchlight, Ogre is perfect for 3D-focused indie projects needing high-performance rendering, though 2D support is minimal.
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