SDL (Simple DirectMedia Layer) is an open-source C library for 2D and basic 3D game development, providing low-level access to graphics, audio, and input. It supports Windows, macOS, Linux, Android, and iOS, with OpenGL integration. Without a visual editor, it suits C programmers building custom engines. SDL powers games like FTL, with a large community and extensive documentation. Its zlib license ensures flexibility, though it lacks high-level game engine features. SDL’s simplicity makes it perfect for hobbyists or developers creating lightweight 2D games or retro ports, offering performance and portability.
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