Intermediate | 2h 11m | 1.20 GB | Project Files 16 MB | Software used: Unity 4.2 In volume 3 of the 2D Racing Game Series in Unity we’ll be working on creating the core gameplay functionality for the power ups. We’ll get started by creating boundaries for the level to keep the player from leaving the game area. Then we’ll begin scripting the functionality of our powerups. We’ll learn how to properly assemble these prefabs and how to instantiate them when the player presses a specific button. Th
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