Unreal Engine – Nvidia PhysX Vehicles Info: PhysX support for vehicles has been significantly reworked in 3.x. In place of the NxWheelShape class of 2.8.x, a more optimal integration of the core PhysX SDK and vehicle simulation code has been developed. More specifically, the vehicles component now sits outside the core SDK in a manner similar to PhysXExtensions. This change allows vehicles to be updated in a single pass as well as promoting a more intuitive approach to vehicle modelling data.
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