CG Cookie – Rendering Glass and Other Refractive Materials in Cycles

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CG Cookie – Rendering Glass and Other Refractive Materials in Cycles Kent Trammell will walk you through the shading, lighting and rendering of refractive materials. First you will see how easy it can be to set up a basic glass shader with the Glass BSDF. Then you?ll see how to gain more control by building a custom glass shader with the Refractive and Glossy BSDFs. All along the way you?ll become familiar with optimizing Cycle?s render settings for best performance verses best result.

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